12/22/2023 0 Comments Complete set planeshift![]() As noted earlier, the Veil is an extension of whatever plane you’re currently on. It reflects the adjacent reality, but it holds nothing of its own, and for this reason people rarely stay there for long there’s no food, no water, and most of the time, no people. You can see the misty forms of buildings, of trees, of people going about their business… but you cannot be seen or heard, and you cannot affect the adjacent reality. Standing in the Veil, you see a gray shadow of reality. You ignore all objects and effects that aren’t on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from. The Ethereal Plane also disobeys the laws of gravity a creature there can move up and down as easily as walking. Creatures that aren’t there can’t perceive you or interact with you, unless they have the ability to do so. You can only affect and be affected by other creatures on the Ethereal Plane. While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can’t see anything there more than 60 feet away. For the most part, the Veil functions exactly as described in canon. The Ethereal Veil is a gray shadow of the world. In this article, I’ll start with a general overview of the Ethereal Veil and then delve into two additional ways you can interact with the Ethereal: Haunts and Borders. Think of it as the backstage of reality, a layer that lets you slip outside reality while still being close enough to observe it. With this in mind, most scholars in Eberron don’t call it the Ethereal Plane they call it the Ethereal Veil. The Ethereal has no defining concept, and most importantly, it has no independent existence it’s a shadow cast by another plane. If you want to move between planes, or between Eberron and the rest of the Multiverse, you’ll travel through the Astral Plane. And the first difference is, don’t call it a plane. This article is about how I use the Ethereal Plane in my campaign, which combines aspects of the traditional Ethereal Plane, the Plane of Shadow, the Shadowfell, and the Feywild… and builds from there. What, then, is the Ethereal Plane and how does it differ from the Astral?įirst of all, forget everything you know from canon sources, Eberron or otherwise. ![]() The Astral Plane is the space between and beyond them, embodying nothing. Each of the thirteen planes embodies a particular concept, while the material plane is the nexus where all of their ideas are expressed-the realm of life and death, war and peace, story and stagnation. The cosmology of Eberron is often depicted as a vast orrery. But they COULD be a city and its ethereal border. ![]() Technically, these are images of Irian and Mabar.
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